π§ SceneAI
SceneAI allows players to spawn fully customized, interactive NPCs with dialogue trees. Designed for immersive roleplay, SceneAI enables the creation of lifelike characters that can respond to player
π¦ Features
πΉ Preview and spawn any ped model with on-screen placement
π Custom clothing and prop configuration
π§ Scenario animations (e.g., leaning, smoking, clipboard use)
π¬ Fallout-style conversation system with typewriter subtitles
π§· Fine-tuned 3D placement and rotation controls
π§ Supports branching questions and end-of-conversation responses
π― ox_target integration to talk to NPCs and delete them
π Networked peds visible and interactable to all players
π§± Installation
Follow instructions in Getting Started
Ensure that the dependancies are started BEFORE this resource in server.cfg
π¦ Dependancies
πΉοΈ Usage
Open the Menu
Use the command:
Talk to Ped
Using the ox_target third eye system, hover over the ped. If they have a conversation model configured when they were spawned, the 'Talk' option will show. Click that, and you'll be presented with fallout-style dialogue!
Spawning a Ped
1. Model Choose a ped from searchable categories. Preview it in real-time.
2. Clothing Customize the ped's upper body, legs, shoes, accessories, and overlays using a live preview.
3. Animation Assign a scenario animation for idle behavior. Examples include:
WORLD_HUMAN_CLIPBOARDWORLD_HUMAN_LEANINGWORLD_HUMAN_AA_COFFEE
4. Conversation Add a greeting and a list of questions with responses.
Mark individual answers to end the conversation.
The NPC will display Fallout-style dialogue with animated subtitles.
5. Review & Confirm Set behavior options:
β Freeze Ped
β Invincible
β Visible on Map (adds a blip)
β Block Events
Click Spawn Ped to place the character in the world.
Placement Controls
After clicking "Spawn Ped", use keyboard input to fine-tune the pedβs position.
Placement Mode:
Eβ Fine-tuneQβ Cancel
Fine-Tune Controls:
Arrow Keys β Move position
Q/Eβ Raise/LowerA/Dβ Rotate Z (spin)Z/Xβ Rotate X (pitch)N/Mβ Rotate Y (roll)Gβ Ground to surfaceENTERβ ConfirmBACKSPACEβ Cancel
Deleting a Ped
Using the ox_target third eye system, hover over the selected ped and select the delete option.
π― ox_target Integration
π€ Talk to the ped by interacting with them using
ox_targetποΈ Delete ped via a separate
Delete Pedoption㪠NPCs show a "Talk" option if they have a conversation configured
All interactions are automatically networked and available to all players.
π€ Exports
COMING SOON
βοΈ Configuration
COMING SOON
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