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🧠SceneAI

SceneAI allows players to spawn fully customized, interactive NPCs with dialogue trees. Designed for immersive roleplay, SceneAI enables the creation of lifelike characters that can respond to player

📦 Features

  • 🔹 Preview and spawn any ped model with on-screen placement

  • 👕 Custom clothing and prop configuration

  • 🧍 Scenario animations (e.g., leaning, smoking, clipboard use)

  • 💬 Fallout-style conversation system with typewriter subtitles

  • 🧷 Fine-tuned 3D placement and rotation controls

  • 🧠 Supports branching questions and end-of-conversation responses

  • 🎯 ox_target integration to talk to NPCs and delete them

  • 🌐 Networked peds visible and interactable to all players


🧱 Installation

Follow instructions in Getting Started


📦 Dependancies

🕹️ Usage

Open the Menu

Use the command:

/sceneai

Talk to Ped

Using the ox_target third eye system, hover over the ped. If they have a conversation model configured when they were spawned, the 'Talk' option will show. Click that, and you'll be presented with fallout-style dialogue!

Spawning a Ped

1. Model Choose a ped from searchable categories. Preview it in real-time.

2. Clothing Customize the ped's upper body, legs, shoes, accessories, and overlays using a live preview.

3. Animation Assign a scenario animation for idle behavior. Examples include:

  • WORLD_HUMAN_CLIPBOARD

  • WORLD_HUMAN_LEANING

  • WORLD_HUMAN_AA_COFFEE

4. Conversation Add a greeting and a list of questions with responses.

  • Mark individual answers to end the conversation.

  • The NPC will display Fallout-style dialogue with animated subtitles.

5. Review & Confirm Set behavior options:

  • ✅ Freeze Ped

  • ✅ Invincible

  • ✅ Visible on Map (adds a blip)

  • ✅ Block Events

  1. Click Spawn Ped to place the character in the world.

Placement Controls

After clicking "Spawn Ped", use keyboard input to fine-tune the ped’s position.

Placement Mode:

  • E → Fine-tune

  • Q → Cancel

Fine-Tune Controls:

  • Arrow Keys → Move position

  • Q/E → Raise/Lower

  • A/D → Rotate Z (spin)

  • Z/X → Rotate X (pitch)

  • N/M → Rotate Y (roll)

  • G → Ground to surface

  • ENTER → Confirm

  • BACKSPACE → Cancel

Deleting a Ped

Using the ox_target third eye system, hover over the selected ped and select the delete option.


🎯 ox_target Integration

  • 👤 Talk to the ped by interacting with them using ox_target

  • 🗑️ Delete ped via a separate Delete Ped option

  • 💬 NPCs show a "Talk" option if they have a conversation configured

All interactions are automatically networked and available to all players.


📤 Exports

COMING SOON


⚙️ Configuration

COMING SOON


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