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  • โฑ๏ธGetting Started
  • โ“Frequently Asked Questions
  • ๐ŸŒFiveM Resources
  • ๐ŸšจFiveM Lighting System [FLS]
  • ๐Ÿ“FLS Pattern Designer
  • โ˜๏ธDynamic Weather System
  • ๐Ÿ“นFree Camera Mode
  • ๐ŸฅŽHold and Throw
  • ๐ŸงจFlashbang
  • ๐Ÿš’BA Board
  • ๐Ÿ”ZoneCues [COMING SOON]
  • ๐Ÿง SceneAI [Coming Soon]
  • ๐Ÿ”‘Trakka Key Management [Coming Soon]
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  • ๐Ÿ“ฆ Features
  • ๐Ÿงฑ Installation
  • ๐Ÿ“ฆ Dependancies
  • ๐Ÿ•น๏ธ Usage
  • ๐ŸŽฏ ox_target Integration
  • ๐Ÿ“ค Exports
  • โš™๏ธ Configuration

SceneAI [Coming Soon]

SceneAI allows players to spawn fully customized, interactive NPCs with dialogue trees. Designed for immersive roleplay, SceneAI enables the creation of lifelike characters that can respond to player

PreviousZoneCues [COMING SOON]NextTrakka Key Management [Coming Soon]

Last updated 9 days ago

๐Ÿ“ฆ Features

  • ๐Ÿ”น Preview and spawn any ped model with on-screen placement

  • ๐Ÿ‘• Custom clothing and prop configuration

  • ๐Ÿง Scenario animations (e.g., leaning, smoking, clipboard use)

  • ๐Ÿ’ฌ Fallout-style conversation system with typewriter subtitles

  • ๐Ÿงท Fine-tuned 3D placement and rotation controls

  • ๐Ÿง  Supports branching questions and end-of-conversation responses

  • ๐ŸŽฏ ox_target integration to talk to NPCs and delete them

  • ๐ŸŒ Networked peds visible and interactable to all players


๐Ÿงฑ Installation

Follow instructions in

Ensure that the dependancies are started BEFORE this resource in server.cfg


๐Ÿ“ฆ Dependancies

๐Ÿ•น๏ธ Usage

Open the Menu

Use the command:

/sceneai

Talk to Ped

Using the ox_target third eye system, hover over the ped. If they have a conversation model configured when they were spawned, the 'Talk' option will show. Click that, and you'll be presented with fallout-style dialogue!

Spawning a Ped

1. Model Choose a ped from searchable categories. Preview it in real-time.

2. Clothing Customize the ped's upper body, legs, shoes, accessories, and overlays using a live preview.

3. Animation Assign a scenario animation for idle behavior. Examples include:

  • WORLD_HUMAN_CLIPBOARD

  • WORLD_HUMAN_LEANING

  • WORLD_HUMAN_AA_COFFEE

4. Conversation Add a greeting and a list of questions with responses.

  • Mark individual answers to end the conversation.

  • The NPC will display Fallout-style dialogue with animated subtitles.

5. Review & Confirm Set behavior options:

  • โœ… Freeze Ped

  • โœ… Invincible

  • โœ… Visible on Map (adds a blip)

  • โœ… Block Events

  1. Click Spawn Ped to place the character in the world.

Placement Controls

After clicking "Spawn Ped", use keyboard input to fine-tune the pedโ€™s position.

Placement Mode:

  • E โ†’ Fine-tune

  • Q โ†’ Cancel

Fine-Tune Controls:

  • Arrow Keys โ†’ Move position

  • Q/E โ†’ Raise/Lower

  • A/D โ†’ Rotate Z (spin)

  • Z/X โ†’ Rotate X (pitch)

  • N/M โ†’ Rotate Y (roll)

  • G โ†’ Ground to surface

  • ENTER โ†’ Confirm

  • BACKSPACE โ†’ Cancel

Deleting a Ped

Using the ox_target third eye system, hover over the selected ped and select the delete option.


๐ŸŽฏ ox_target Integration

  • ๐Ÿ‘ค Talk to the ped by interacting with them using ox_target

  • ๐Ÿ—‘๏ธ Delete ped via a separate Delete Ped option

  • ๐Ÿ’ฌ NPCs show a "Talk" option if they have a conversation configured

All interactions are automatically networked and available to all players.


๐Ÿ“ค Exports

COMING SOON


โš™๏ธ Configuration

COMING SOON


Getting Started
ox_target
๐Ÿง 
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