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  • πŸ”ZoneCues [COMING SOON]
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  • πŸš€ Features
  • 🧱 Installation
  • πŸ“¦ Dependancies
  • πŸ•ΉοΈ Usage
  • πŸ’‘Tips & Notes
  • πŸ“€ Exports
  • βš™οΈ Configuration

ZoneCues [COMING SOON]

ZoneCues is a FiveM script designed for immersive roleplay. It allows players to place ambient notifications in the game world that trigger when another player enters a defined radius around a player.

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Last updated 16 days ago

πŸš€ Features

  • πŸ“ Create roleplay-based cues (e.g. "You smell cannabis")

  • πŸ”˜ Attach cues to:

    • Yourself

    • Vehicles

    • Objects

    • Static world positions

  • 🎯 ox_target integration for intuitive third-eye target selection

  • πŸ‘€ Preview radius with live marker during cue placement

  • πŸ“‹ Manage active cues via a modern, stylish NUI menu

  • πŸ•’ Automatic timeout if no selection is made

  • πŸ›‘ Cues attached to players are removed if they leave the server


🧱 Installation

Follow instructions in

Ensure that the dependancies are started BEFORE this resource in server.cfg


πŸ“¦ Dependancies

πŸ•ΉοΈ Usage

Open the Menu

Use the command:

/zonecues

Creating a Cue

  1. Enter your message (e.g. "You smell cannabis").

  2. Set the radius (1-50 meters).

  3. Choose an attachment type:

    • Self β€” attaches to you

    • Vehicle/Object β€” requires selection with third eye

    • Static β€” places it where you stand

  4. If Vehicle/Object is chosen, click Select Target and use the third eye to select your target.

  5. A radius marker will preview the area before finalizing.

  6. Click Create to place the cue.

Managing Cues

  • Your active zones appear in the bottom panel

  • Edit or remove cues at any time


πŸ’‘Tips & Notes

  • Only the creator sees their own cues in the management panel

  • Notifications display using a clean, modern UI overlay

  • The menu auto-closes when selecting a target, and auto-reopens once selected

  • If no target is selected within 30 seconds, the process is cancelled with a notification

  • Cues follow vehicles and objects if they move (via network ID tracking)


πŸ“€ Exports

ZoneCues provides several server-side exports for interacting with zones programmatically from other resources:

addZone(data: table) β†’ number

Adds a new zone and returns its unique ID.

Example:

local zoneId = exports.zonecues:addZone({
    message = "Heavy smell of fuel",
    radius = 10.0,
    attach = "static",
    coords = vector3(123.4, 456.7, 78.9)
})

Data Parameters:

Field
Type
Description

message

string

The message shown when entering the zone

radius

number

Radius (in meters) of the zone

attach

string

"static", "vehicle", "object", "self"

coords

vector3

Required if using "static"

netId

number

Required if using "vehicle" or "object"


removeZone(id: number) β†’ boolean

Removes a zone by its ID.

Example:

exports.zonecues:removeZone(zoneId)

getAllZones() β†’ table

Returns a table of all currently active zones.

Example:

local zones = exports.zonecues:getAllZones()
for id, zone in pairs(zones) do
    print(zone.message, zone.radius)
end

βš™οΈ Configuration

Located in config.lua:

Config = {}

-- How often (in milliseconds) to check if a player is inside any zone
Config.CheckInterval = 1000

-- Distance used for ray-based entity selection (deprecated in favor of ox_target)
Config.EntitySelectDistance = 8.0

-- Key used to confirm entity selection (when using raycast mode)
Config.ConfirmKey = 38 -- E (no longer used with ox_target)

-- Time in milliseconds before selection via ox_target times out
Config.SelectionTimeout = 30000

Getting Started
ox_target
πŸ”
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